Displays & Gaming

Field of View Calculator

Calculate horizontal and vertical FOV for one flat monitor from screen size, aspect ratio and viewing distance.

Use the Tool

Example inputs are editable. Enter your own values; no hardware is detected.

Flat screen, centered eye. The geometric recommendation and entered-angle conversion are separate results. Use the convention expected by the game.

Your Result

Geometric Horizontal FOV
52.956°
Geometric Vertical FOV
31.304°
Panel Width × Height
59.773 × 33.622 cm
Entered Horizontal FOV as Vertical
58.716°

How to Use This Tool

  1. Enter the visible screen diagonal and aspect ratio.
  2. Measure eye-to-screen distance in centimetres and enter it in the distance field.
  3. Read horizontal and vertical angles; apply only a documented matching setting.

Calculation Method

For diagonal D and aspect ratio a:b, width = D × a ÷ √(a² + b²) and height = D × b ÷ √(a² + b²). Convert the diagonal and viewing distance to the same length unit before using them together. One inch is exactly 2.54 cm.

Worked Example

Horizontal FOV = 2 × arctan(width ÷ (2 × distance)). Use height instead of width for vertical FOV. Angles reported in degrees require converting the trigonometric result from radians. A 27-inch, 16:9 flat display has a width near 59.773 cm and a height near 33.622 cm. At 60 cm viewing distance, it occupies about 52.956° horizontally and 31.304° vertically.

Match the Calculation to a Flat Monitor

Use this FOV calculator for a single flat screen viewed from a centered position. Enter the visible screen diagonal, its width-to-height ratio and the distance from your eyes to the screen plane. A marketed 27-inch monitor normally describes the diagonal; it is not 27 inches wide.

The result is the physical angle occupied by the screen. It provides a geometry reference for compatible simulation or game settings, not a universally ideal field of view. A competitive game's wider view can be a deliberate preference rather than an incorrect measurement.

Screen Width and Viewing Distance Set FOV

Top-view rays from an eye position 60 cm from a flat 27 inch 16:9 screen show approximately 53 degrees horizontal FOV.
Planar geometry example, rounded for readability. Match the game’s horizontal or vertical FOV convention before entering a value; curved and triple-screen geometry are different tasks.
Open the Full-Size Graphic

Horizontal and Vertical FOV Are Different Settings

For a rectilinear view with aspect ratio r, horizontal FOV = 2 × arctan(tan(vertical FOV ÷ 2) × r). At 16:9, a 90° horizontal view corresponds to about 58.716° vertical. Entering 90 in a vertical setting would produce a substantially wider view.

Check the game's documentation or setting description for the axis and any reference aspect ratio. Some sliders are unitless or use a fixed reference format. The same number cannot safely be copied into every title. This tool does not assign undocumented game-specific slider values.

Measure and Recheck the Setup

Measure eye distance in your normal seated position rather than from the keyboard or desk edge. Exclude the bezel from visible screen size. Repeat the measurement after moving the monitor or changing the seat. Resolution and operating-system text scaling do not change the physical angle when size and distance stay fixed.

What the Result Means

Curved displays, angled triple screens, head tracking and virtual-reality headsets need different geometry or calibration. Do not apply a single flat-screen result to them by multiplying by screen count. The screen-size and PPI tools can help separate physical dimensions from pixel density.

Common Questions

Is 90° Horizontal the Same as 90° Vertical FOV?

No. At a 16:9 aspect ratio, 90° horizontal converts to about 58.716° vertical. Read the game’s documented axis before copying an angle into its settings.

Does Changing Resolution Change the Geometric FOV?

Not when active screen size, aspect ratio and viewing distance stay the same. Pixel count changes density and detail. A change in aspect ratio or the game’s scaling convention can change the corresponding setting.